+/** Compare two pointers (just to establish some sort of canonical order).
+ * @return -1, 0, or 1 */
+template <class T>
+inline int compare_pointers(const T * a, const T * b)
+{
+ // '<' is not defined for pointers that don't point to the same array,
+ // but std::less is.
+ if (std::less<const T *>()(a, b))
+ return -1;
+ else if (std::less<const T *>()(b, a))
+ return 1;
+ return 0;
+}
+
+/** Truncated multiplication with golden ratio, for computing hash values. */
+inline unsigned golden_ratio_hash(uintptr_t n)
+{
+ return n * UINT64_C(0x4f1bbcdd);
+}
+
+/* Compute the sign of a permutation of a container, with and without an
+ explicitly supplied comparison function. If the sign returned is 1 or -1,
+ the container is sorted after the operation. */
+template <class It>
+int permutation_sign(It first, It last)
+{
+ using std::swap;
+ if (first == last)
+ return 0;
+ --last;
+ if (first == last)
+ return 0;
+ It flag = first;
+ int sign = 1;
+
+ do {
+ It i = last, other = last;
+ --other;
+ bool swapped = false;
+ while (i != first) {
+ if (*i < *other) {
+ swap(*other, *i);
+ flag = other;
+ swapped = true;
+ sign = -sign;
+ } else if (!(*other < *i))
+ return 0;
+ --i;
+ if (i != first)
+ --other;
+ }
+ if (!swapped)
+ return sign;
+ ++flag;
+ if (flag == last)
+ return sign;
+ first = flag;
+ i = first; other = first;
+ ++other;
+ swapped = false;
+ while (i != last) {
+ if (*other < *i) {
+ swap(*i, *other);
+ flag = other;
+ swapped = true;
+ sign = -sign;
+ } else if (!(*i < *other))
+ return 0;
+ ++i;
+ if (i != last)
+ ++other;
+ }
+ if (!swapped)
+ return sign;
+ last = flag;
+ --last;
+ } while (first != last);
+
+ return sign;
+}
+
+template <class It, class Cmp, class Swap>
+int permutation_sign(It first, It last, Cmp comp, Swap swapit)
+{
+ if (first == last)
+ return 0;
+ --last;
+ if (first == last)
+ return 0;
+ It flag = first;
+ int sign = 1;
+
+ do {
+ It i = last, other = last;
+ --other;
+ bool swapped = false;
+ while (i != first) {
+ if (comp(*i, *other)) {
+ swapit(*other, *i);
+ flag = other;
+ swapped = true;
+ sign = -sign;
+ } else if (!comp(*other, *i))
+ return 0;
+ --i;
+ if (i != first)
+ --other;
+ }
+ if (!swapped)
+ return sign;
+ ++flag;
+ if (flag == last)
+ return sign;
+ first = flag;
+ i = first; other = first;
+ ++other;
+ swapped = false;
+ while (i != last) {
+ if (comp(*other, *i)) {
+ swapit(*i, *other);
+ flag = other;
+ swapped = true;
+ sign = -sign;
+ } else if (!comp(*i, *other))
+ return 0;
+ ++i;
+ if (i != last)
+ ++other;
+ }
+ if (!swapped)
+ return sign;
+ last = flag;
+ --last;
+ } while (first != last);
+
+ return sign;
+}
+
+/* Implementation of shaker sort, only compares adjacent elements. */
+template <class It, class Cmp, class Swap>
+void shaker_sort(It first, It last, Cmp comp, Swap swapit)
+{
+ if (first == last)
+ return;
+ --last;
+ if (first == last)
+ return;
+ It flag = first;
+
+ do {
+ It i = last, other = last;
+ --other;
+ bool swapped = false;
+ while (i != first) {
+ if (comp(*i, *other)) {
+ swapit(*other, *i);
+ flag = other;
+ swapped = true;
+ }
+ --i;
+ if (i != first)
+ --other;
+ }
+ if (!swapped)
+ return;
+ ++flag;
+ if (flag == last)
+ return;
+ first = flag;
+ i = first; other = first;
+ ++other;
+ swapped = false;
+ while (i != last) {
+ if (comp(*other, *i)) {
+ swapit(*i, *other);
+ flag = other;
+ swapped = true;
+ }
+ ++i;
+ if (i != last)
+ ++other;
+ }
+ if (!swapped)
+ return;
+ last = flag;
+ --last;
+ } while (first != last);
+}
+
+/* In-place cyclic permutation of a container (no copying, only swapping). */
+template <class It, class Swap>
+void cyclic_permutation(It first, It last, It new_first, Swap swapit)
+{
+ unsigned num = last - first;
+again:
+ if (first == new_first || num < 2)
+ return;
+
+ unsigned num1 = new_first - first, num2 = last - new_first;
+ if (num1 >= num2) {
+ It a = first, b = new_first;
+ while (b != last) {
+ swapit(*a, *b);
+ ++a; ++b;
+ }
+ if (num1 > num2) {
+ first += num2;
+ num = num1;
+ goto again;
+ }
+ } else {
+ It a = new_first, b = last;
+ do {
+ --a; --b;
+ swapit(*a, *b);
+ } while (a != first);
+ last -= num1;
+ num = num2;
+ goto again;
+ }
+}
+
+/** Base class for generating all bounded combinatorial partitions of an integer
+ * n with exactly m parts in non-decreasing order.
+ */
+class basic_partition_generator {
+protected:
+ // Partitions n into m parts, not including zero parts.
+ // (Cf. OEIS sequence A008284; implementation adapted from Jörg Arndt's
+ // FXT library)
+ struct mpartition2
+ {
+ // partition: x[1] + x[2] + ... + x[m] = n and sentinel x[0] == 0
+ std::vector<unsigned> x;
+ unsigned n; // n>0
+ unsigned m; // 0<m<=n
+ mpartition2(unsigned n_, unsigned m_)
+ : x(m_+1), n(n_), m(m_)
+ {
+ for (unsigned k=1; k<m; ++k)
+ x[k] = 1;
+ x[m] = n - m + 1;
+ }
+ bool next_partition()
+ {
+ unsigned u = x[m]; // last element
+ unsigned k = m;
+ unsigned s = u;
+ while (--k) {
+ s += x[k];
+ if (x[k] + 2 <= u)
+ break;
+ }
+ if (k==0)
+ return false; // current is last
+ unsigned f = x[k] + 1;
+ while (k < m) {
+ x[k] = f;
+ s -= f;
+ ++k;
+ }
+ x[m] = s;
+ return true;
+ }
+ };
+ mpartition2 mpgen;
+ basic_partition_generator(unsigned n_, unsigned m_)
+ : mpgen(n_, m_)
+ { }
+};
+
+/** Generate all bounded combinatorial partitions of an integer n with exactly
+ * m parts (including zero parts) in non-decreasing order.
+ */
+class partition_with_zero_parts_generator : public basic_partition_generator {
+private:
+ unsigned m; // number of parts 0<m
+ mutable std::vector<unsigned> partition; // current partition
+ mutable bool current_updated; // whether partition vector has been updated
+public:
+ partition_with_zero_parts_generator(unsigned n_, unsigned m_)
+ : basic_partition_generator(n_, 1), m(m_), partition(m_), current_updated(false)
+ { }
+ // returns current partition in non-decreasing order, padded with zeros
+ const std::vector<unsigned>& get() const
+ {
+ if (!current_updated) {
+ for (unsigned i = 0; i < m - mpgen.m; ++i)
+ partition[i] = 0; // pad with zeros
+
+ for (unsigned i = m - mpgen.m; i < m; ++i)
+ partition[i] = mpgen.x[i - m + mpgen.m + 1];
+
+ current_updated = true;
+ }
+ return partition;
+ }
+ bool next()
+ {
+ current_updated = false;
+ if (!mpgen.next_partition()) {
+ if (mpgen.m == m || mpgen.m == mpgen.n)
+ return false; // current is last
+ // increment number of parts
+ mpgen = mpartition2(mpgen.n, mpgen.m + 1);
+ }
+ return true;
+ }
+};
+
+/** Generate all bounded combinatorial partitions of an integer n with exactly
+ * m parts (not including zero parts) in non-decreasing order.
+ */
+class partition_generator : public basic_partition_generator {
+private:
+ mutable std::vector<unsigned> partition; // current partition
+ mutable bool current_updated; // whether partition vector has been updated
+public:
+ partition_generator(unsigned n_, unsigned m_)
+ : basic_partition_generator(n_, m_), partition(m_), current_updated(false)
+ { }
+ // returns current partition in non-decreasing order, padded with zeros
+ const std::vector<unsigned>& get() const
+ {
+ if (!current_updated) {
+ for (unsigned i = 0; i < mpgen.m; ++i)
+ partition[i] = mpgen.x[i + 1];
+
+ current_updated = true;
+ }
+ return partition;
+ }
+ bool next()
+ {
+ current_updated = false;
+ return mpgen.next_partition();
+ }
+};
+
+/** Generate all compositions of a partition of an integer n, starting with the
+ * compositions which has non-decreasing order.
+ */
+class composition_generator {
+private:
+ // Generates all distinct permutations of a multiset.
+ // (Based on Aaron Williams' algorithm 1 from "Loopless Generation of
+ // Multiset Permutations using a Constant Number of Variables by Prefix
+ // Shifts." <http://webhome.csc.uvic.ca/~haron/CoolMulti.pdf>)
+ struct coolmulti {
+ // element of singly linked list
+ struct element {
+ unsigned value;
+ element* next;
+ element(unsigned val, element* n)
+ : value(val), next(n) {}
+ ~element()
+ { // recurses down to the end of the singly linked list
+ delete next;
+ }
+ };
+ element *head, *i, *after_i;
+ // NB: Partition must be sorted in non-decreasing order.
+ explicit coolmulti(const std::vector<unsigned>& partition)
+ : head(nullptr), i(nullptr), after_i(nullptr)
+ {
+ for (unsigned n = 0; n < partition.size(); ++n) {
+ head = new element(partition[n], head);
+ if (n <= 1)
+ i = head;
+ }
+ after_i = i->next;
+ }
+ ~coolmulti()
+ { // deletes singly linked list
+ delete head;
+ }
+ void next_permutation()
+ {
+ element *before_k;
+ if (after_i->next != nullptr && i->value >= after_i->next->value)
+ before_k = after_i;
+ else
+ before_k = i;
+ element *k = before_k->next;
+ before_k->next = k->next;
+ k->next = head;
+ if (k->value < head->value)
+ i = k;
+ after_i = i->next;
+ head = k;
+ }
+ bool finished() const
+ {
+ return after_i->next == nullptr && after_i->value >= head->value;
+ }
+ } cmgen;
+ bool atend; // needed for simplifying iteration over permutations
+ bool trivial; // likewise, true if all elements are equal
+ mutable std::vector<unsigned> composition; // current compositions
+ mutable bool current_updated; // whether composition vector has been updated
+public:
+ explicit composition_generator(const std::vector<unsigned>& partition)
+ : cmgen(partition), atend(false), trivial(true), composition(partition.size()), current_updated(false)
+ {
+ for (unsigned i=1; i<partition.size(); ++i)
+ trivial = trivial && (partition[0] == partition[i]);
+ }
+ const std::vector<unsigned>& get() const
+ {
+ if (!current_updated) {
+ coolmulti::element* it = cmgen.head;
+ size_t i = 0;
+ while (it != nullptr) {
+ composition[i] = it->value;
+ it = it->next;
+ ++i;
+ }
+ current_updated = true;
+ }
+ return composition;
+ }
+ bool next()
+ {
+ // This ugly contortion is needed because the original coolmulti
+ // algorithm requires code duplication of the payload procedure,
+ // one before the loop and one inside it.
+ if (trivial || atend)
+ return false;
+ cmgen.next_permutation();
+ current_updated = false;
+ atend = cmgen.finished();
+ return true;
+ }
+};
+
+/** Compute the multinomial coefficient n!/(p1!*p2!*...*pk!) where
+ * n = p1+p2+...+pk, i.e. p is a partition of n.
+ */
+const numeric
+multinomial_coefficient(const std::vector<unsigned> & p);
+
+
+// Collection of `construct on first use' wrappers for safely avoiding
+// internal object replication without running into the `static
+// initialization order fiasco'. This chest of numbers helps speed up
+// the library but should not be used outside it since it is
+// potentially confusing.
+
+class ex;
+
+extern const numeric *_num_120_p;
+extern const ex _ex_120;
+extern const numeric *_num_60_p;
+extern const ex _ex_60;
+extern const numeric *_num_48_p;
+extern const ex _ex_48;
+extern const numeric *_num_30_p;
+extern const ex _ex_30;
+extern const numeric *_num_25_p;
+extern const ex _ex_25;
+extern const numeric *_num_24_p;
+extern const ex _ex_24;
+extern const numeric *_num_20_p;
+extern const ex _ex_20;
+extern const numeric *_num_18_p;
+extern const ex _ex_18;
+extern const numeric *_num_15_p;
+extern const ex _ex_15;
+extern const numeric *_num_12_p;
+extern const ex _ex_12;
+extern const numeric *_num_11_p;
+extern const ex _ex_11;
+extern const numeric *_num_10_p;
+extern const ex _ex_10;
+extern const numeric *_num_9_p;
+extern const ex _ex_9;
+extern const numeric *_num_8_p;
+extern const ex _ex_8;
+extern const numeric *_num_7_p;
+extern const ex _ex_7;
+extern const numeric *_num_6_p;
+extern const ex _ex_6;
+extern const numeric *_num_5_p;
+extern const ex _ex_5;
+extern const numeric *_num_4_p;
+extern const ex _ex_4;
+extern const numeric *_num_3_p;
+extern const ex _ex_3;
+extern const numeric *_num_2_p;
+extern const ex _ex_2;
+extern const numeric *_num_1_p;
+extern const ex _ex_1;
+extern const numeric *_num_1_2_p;
+extern const ex _ex_1_2;
+extern const numeric *_num_1_3_p;
+extern const ex _ex_1_3;
+extern const numeric *_num_1_4_p;
+extern const ex _ex_1_4;
+extern const numeric *_num0_p;
+extern const basic *_num0_bp;
+extern const ex _ex0;
+extern const numeric *_num1_4_p;
+extern const ex _ex1_4;
+extern const numeric *_num1_3_p;
+extern const ex _ex1_3;
+extern const numeric *_num1_2_p;
+extern const ex _ex1_2;
+extern const numeric *_num1_p;
+extern const ex _ex1;
+extern const numeric *_num2_p;
+extern const ex _ex2;
+extern const numeric *_num3_p;
+extern const ex _ex3;
+extern const numeric *_num4_p;
+extern const ex _ex4;
+extern const numeric *_num5_p;
+extern const ex _ex5;
+extern const numeric *_num6_p;
+extern const ex _ex6;
+extern const numeric *_num7_p;
+extern const ex _ex7;
+extern const numeric *_num8_p;
+extern const ex _ex8;
+extern const numeric *_num9_p;
+extern const ex _ex9;
+extern const numeric *_num10_p;
+extern const ex _ex10;
+extern const numeric *_num11_p;
+extern const ex _ex11;
+extern const numeric *_num12_p;
+extern const ex _ex12;
+extern const numeric *_num15_p;
+extern const ex _ex15;
+extern const numeric *_num18_p;
+extern const ex _ex18;
+extern const numeric *_num20_p;
+extern const ex _ex20;
+extern const numeric *_num24_p;
+extern const ex _ex24;
+extern const numeric *_num25_p;
+extern const ex _ex25;
+extern const numeric *_num30_p;
+extern const ex _ex30;
+extern const numeric *_num48_p;
+extern const ex _ex48;
+extern const numeric *_num60_p;
+extern const ex _ex60;
+extern const numeric *_num120_p;
+extern const ex _ex120;
+
+
+// Helper macros for class implementations (mostly useful for trivial classes)
+
+#define DEFAULT_CTOR(classname) \
+classname::classname() { setflag(status_flags::evaluated | status_flags::expanded); }
+
+#define DEFAULT_COMPARE(classname) \
+int classname::compare_same_type(const basic & other) const \
+{ \
+ /* by default, the objects are always identical */ \
+ return 0; \
+}