/** @file time_dennyfliegner.cpp * * The first test routine implements Denny Fliegner's quick consistency check: * 1) e = (a0 + a1 + a2 + a3 + ...)^2, in expanded form * 2) substitute a0 by (-a2 - a3 - ...) in e * 3) expand e * after which e should be just a1^2. */ /* * GiNaC Copyright (C) 1999-2011 Johannes Gutenberg University Mainz, Germany * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "ginac.h" #include "timer.h" using namespace GiNaC; #include #include #include using namespace std; static unsigned expand_subs(unsigned size) { unsigned result = 0; // create a vector of size symbols named "a0", "a1", ... vector a; ex e; for (unsigned i=0; i sizes; vector times; timer breitling; sizes.push_back(100); sizes.push_back(200); sizes.push_back(400); sizes.push_back(800); for (vector::iterator i=sizes.begin(); i!=sizes.end(); ++i) { breitling.start(); result += expand_subs(*i); times.push_back(breitling.read()); cout << '.' << flush; } // print the report: cout << endl << " size: "; for (vector::iterator i=sizes.begin(); i!=sizes.end(); ++i) cout << '\t' << *i; cout << endl << " time/s:"; for (vector::iterator i=times.begin(); i!=times.end(); ++i) cout << '\t' << *i; cout << endl; return result; } extern void randomify_symbol_serials(); int main(int argc, char** argv) { randomify_symbol_serials(); cout << setprecision(2) << showpoint; return time_dennyfliegner(); }